So, I’ve been studying tailoring for going on 5 years now, and I’ve never yet hand-drafted a pattern using a pencil and paper. I figured that needed to change, and I set off to do this about two months ago. In order to draft, I required a drafting square. Once again, being low on money and believing in making things myself influenced me to create my own drafting square. So, of course, I overdid it, and not only did I make a square, but I made an overall accurate reproduction of a vintage 1907 tailor’s square, originally put out by Lufkin Rule Company.
Once I had some working prototypes I went on to actually try my hand at drafting for the first time, and of course I picked a Prince Albert Frock Coat. Why not? ;D Continue reading if you care for the details and a video!Read More»
I’ve made a 1:1 scale template for creating a tailor’s square, otherwise known as a Tailor’s L-Rule. The template was based off of Fredrick Croonborg’s page illustration from the 1907 Supreme System by Fredrick Croonborg. With this, anyone can now download the PDF or layered Adobe Illustrator file and create an accurate reproduction of the classic imperial unit tailor’s square. The Adobe Illustrator file comes with two artboards: One which is a composite template of the entire square, in layers, and the second contains separate pieces for the event in which someone might want to fabricate a reproduction in wood, brass, or any other material they wish. I’m personally going to take these templates over to my local makerspace and use the laser cutter to etch a couple of these out of plexiglass or wood with a brass brace!Read More»
I’ve changed my Patreon to a monthly campaign, and I’ve resorted my goals and rewards to reflect the new system. This allows for more flexible nature of content without worrying about what I should make a paid piece or when I should release them. The goals are now on a monthly basis, meaning they went up since I was originally basing my goals at an average of one piece of content per week. The rewards also have been adjusted, and I used the Fibonacci sequence to reflect the order of magnitude (yes I realize magnitude is done by powers to the decimal, but bare with me). The idea is, since every larger square encapsulates the rewards gained by the previous square, it would make sense. Yay math!
Additionally, for the upper rewards in the hundreds, I came up with something creative. I’ve always been trying to figure out a good way to make payment plans available for people wanting to commission me for clothing. Since paid commissions are so expensive, payments help out rather than paying a huge lump sum. So I added those, and to my astonishment the Fibonacci sequence also accurately reflected the amount needed for making such levels of clothing! This is due to amount of cloth/trimmings, and the extra work needed to make those garments. Again, yay math! The rewards are actually a discount compared to the prices I have on my Etsy page. This should really encourage people to become customers I’m hoping, and it’ll just lead to more content creation. More projects means more footage to make learning material!
To quote Kevin Rose, this is amazing.
It seems many people all over the globe are conceiving of the same idea at once, and this is a good thing. A couple years ago I wrote about the idea of creating a system to virtually fit and draft patterns for tailored garments. I also wrote another blog post about whether patterns should be copyrightable or not.
In 2010, I came up with this idea everyone’s talking about, and I started doing research on existing pattern-drafting software. I discovered Optitex and I contacted a consumer relations rep to see if they would be interested in working with the open source community, but unfortunately they weren’t. They market their proprietary software to huge industry players for thousands of dollars per license. I also recommended that they at least work with the gaming development community to help develop their physics engine. I told him, there’s no industry better at analyzing 3D rendering and physics than the gaming development community. The rep hadn’t even considered it and was doubtful if it would work.
.…but then I just discovered something called Valentina, and now I’m really, really excited. I need to speak with this man.Read More»
This is a major milestone! After two years of delays and months of hard work, this publication is now fully remastered and digitized for worldwide consumption. Hopefully this will give sufficient supplemental materials as I begin to create my how-to videos. More publications will be coming down the line in addition to this title.
This remastered book features:
- Easy-to-read layouts, with illustrations and diagrams on same page or opposing page in spreads.
- Searchable text for keywords.
- Scalable vectorized diagrams which will print crisp and sharp on each print regardless of resizing.
- Preserved typography and text, true to the original book, with typos repaired from original manuscript.
- Compressed page-count—204 pages, compared to the original 319.
- Ready-to-print quality from any home printer or offset press on letter-size 8.5 x 11″ paper.
To download the print-ready version of this title and many others, visit the Learning Reference Library.